Documentation Menu

Wipe cycles

Map wipe, blueprint wipe, when to do each.

Rust expects regular wipes. The community standard is monthly, with optional weekly or bi-weekly mid-cycle wipes.

Two kinds of wipe

  • Map wipe — new map, all bases gone. Inventories cleared. Blueprints kept.
  • BP wipe (blueprint wipe) — all the above + everyone's learned blueprints reset to vanilla starting set.

Most communities do a map wipe weekly or bi-weekly, and a full BP wipe monthly aligned with Facepunch's official monthly update.

How to wipe

  1. Announce ahead of timesay "Wipe in 24h", Discord posts, etc. Sudden wipes annoy players.
  2. Stop the server.
  3. Map wipe only: change the world seed in panel settings.
  4. Map + BP wipe: also delete the player blueprints — file manager → /steamcmd/rust/server/<your-server>/ → delete player.blueprints.5.db (filename varies by Rust version).
  5. Start the server.

Forced wipes (Facepunch updates)

The first Thursday of each month, Facepunch pushes a major Rust update that breaks save compatibility — every server is forced to map-wipe regardless. Plan around this; don't schedule a fresh map for the day before.

Workshop maps

If you're using a custom map (from the Steam Workshop), set the Workshop Map ID in panel settings. Restart. The server downloads + uses the workshop map instead of generating one from the seed.

Auto-wipe schedules

Some Rust admin tools (Carbon modules, Oxide plugins) can run wipes on a schedule. Useful for predictable community servers ("Bi-weekly map wipes, every other Thursday at 4pm UTC").

Backups before wipe

The panel's snapshot system takes a full server backup before any wipe — useful if you change your mind, or if the wipe goes wrong. Snapshots are kept per the panel's retention.