Wipe cycles
Map wipe, blueprint wipe, when to do each.
Rust expects regular wipes. The community standard is monthly, with optional weekly or bi-weekly mid-cycle wipes.
Two kinds of wipe
- Map wipe — new map, all bases gone. Inventories cleared. Blueprints kept.
- BP wipe (blueprint wipe) — all the above + everyone's learned blueprints reset to vanilla starting set.
Most communities do a map wipe weekly or bi-weekly, and a full BP wipe monthly aligned with Facepunch's official monthly update.
How to wipe
- Announce ahead of time —
say "Wipe in 24h", Discord posts, etc. Sudden wipes annoy players. - Stop the server.
- Map wipe only: change the world seed in panel settings.
- Map + BP wipe: also delete the player blueprints — file
manager →
/steamcmd/rust/server/<your-server>/→ deleteplayer.blueprints.5.db(filename varies by Rust version). - Start the server.
Forced wipes (Facepunch updates)
The first Thursday of each month, Facepunch pushes a major Rust update that breaks save compatibility — every server is forced to map-wipe regardless. Plan around this; don't schedule a fresh map for the day before.
Workshop maps
If you're using a custom map (from the Steam Workshop), set the Workshop Map ID in panel settings. Restart. The server downloads + uses the workshop map instead of generating one from the seed.
Auto-wipe schedules
Some Rust admin tools (Carbon modules, Oxide plugins) can run wipes on a schedule. Useful for predictable community servers ("Bi-weekly map wipes, every other Thursday at 4pm UTC").
Backups before wipe
The panel's snapshot system takes a full server backup before any wipe — useful if you change your mind, or if the wipe goes wrong. Snapshots are kept per the panel's retention.