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Server config

Name, world size, seed, slots, common settings.

Rust's config is driven by startup flags (or env vars on our panel). The big knobs:

Common settings

SettingWhat it does
Server nameWhat shows in the server browser
DescriptionLong blurb in the browser
Max playersConcurrent slots (50/100/150/200 common)
World size1000–6000. Bigger = more terrain, more RAM
World seedSame seed = same map. Change for a fresh map
RCON portDefault 28016. Used by Rust+, plugins, web admin

Set them in the panel's Variables / Settings tab. Restart to apply.

Wipe = new world

A "wipe" generates a new world (new map, all bases gone). Done by:

  1. Stop the server.
  2. Change the world seed (or world size) — this forces map regeneration.
  3. Optional: clear blueprints + inventories — see Wipe cycles.
  4. Start.

Performance

Rust is RAM-hungry. Rough sizing:

  • 50 players, world size 3000: ~8GB
  • 100 players, world size 4000: ~12GB
  • 200 players, world size 6000: ~16GB+

Past a few hours of uptime, RAM creeps up — that's why nightly restarts are recommended. Schedule via the panel's Schedules.

Connecting

Players use the in-game Community / Modded server browser (search for your server name) or Direct Connect with <your-ip>:28015.

For workshop maps, players will auto-download on first join.

RCON for tools

Set the RCON password in the panel. External tools like Rusty Tools, Battlemetrics, and web admin panels can connect via <your-ip>:28016 with the RCON password.

Keep the RCON password secret. Anyone with it has full admin control of the server.