Server config
Name, world size, seed, slots, common settings.
Rust's config is driven by startup flags (or env vars on our panel). The big knobs:
Common settings
| Setting | What it does |
|---|---|
| Server name | What shows in the server browser |
| Description | Long blurb in the browser |
| Max players | Concurrent slots (50/100/150/200 common) |
| World size | 1000–6000. Bigger = more terrain, more RAM |
| World seed | Same seed = same map. Change for a fresh map |
| RCON port | Default 28016. Used by Rust+, plugins, web admin |
Set them in the panel's Variables / Settings tab. Restart to apply.
Wipe = new world
A "wipe" generates a new world (new map, all bases gone). Done by:
- Stop the server.
- Change the world seed (or world size) — this forces map regeneration.
- Optional: clear blueprints + inventories — see Wipe cycles.
- Start.
Performance
Rust is RAM-hungry. Rough sizing:
- 50 players, world size 3000: ~8GB
- 100 players, world size 4000: ~12GB
- 200 players, world size 6000: ~16GB+
Past a few hours of uptime, RAM creeps up — that's why nightly restarts are recommended. Schedule via the panel's Schedules.
Connecting
Players use the in-game Community / Modded server browser
(search for your server name) or Direct Connect with
<your-ip>:28015.
For workshop maps, players will auto-download on first join.
RCON for tools
Set the RCON password in the panel. External tools like
Rusty Tools, Battlemetrics, and web admin panels can
connect via <your-ip>:28016 with the RCON password.
Keep the RCON password secret. Anyone with it has full admin control of the server.