Joining + basics
Connecting Bedrock clients, world settings, OPs.
Bedrock servers serve cross-platform clients — Windows 10/11 app, Xbox, PlayStation, Switch, iOS, Android.
Connecting
On the client, Servers tab → Add Server:
- Server Name — whatever you want to call it
- Server Address — the IP (or domain) shown in your dashboard
- Port — default is
19132(UDP)
Save, then Join.
Console clients (Xbox, PS, Switch)
Console clients can't easily add custom servers without a network workaround. The two common ones:
- Featured Servers — Microsoft-curated only (you can't be on this list).
- DNS redirect / BedrockConnect — third-party DNS trick. Player- side setup. Not something we provide; it works but isn't officially supported by Microsoft.
PC and mobile players can connect directly to any server.
Becoming OP
In the panel console:
op PlayerName
Same deop, ban, pardon, whitelist on/add/remove commands
as Java edition. Bedrock's command set is a subset of Java's but
the admin commands are mostly the same.
World settings
server.properties controls:
level-name— world folder namegamemode— survival / creative / adventuredifficulty— peaceful / easy / normal / hardmax-players— concurrent limitlevel-seed— for new world generationview-distance— chunks (default 10, lower = better performance on big servers)
Edit via the file manager, save, restart.
Resource packs / behavior packs
Bedrock supports add-ons (resource packs and behavior packs).
- Upload the pack to
/data/resource_packs/or/data/behavior_packs/. - Edit
world_resource_packs.jsonorworld_behavior_packs.jsoninside the world folder to enable the pack. - Restart.
Players auto-download enabled packs on join (Bedrock handles this natively — no public URL needed like Java).